Developing computational thinking with Logo/Turtle programming in Python

Andrew Charlton, Venerable Bede CoE Academy

Description

Turtle graphics are a fun way of drawing pictures according to a set of instructions. In this session we will look at how it can be used in the classroom, both as a practical activity and on screen. We will focus on how it can be used to develop computational thinking; from creating simple algorithms to breaking down complex problems. During the session, we will be using the python turtle module, but the concepts can be applied to any implementation of Logo/Turtle.

Andrew Charlton's biography

Since graduating with a degree in Engineering, Andrew has been teaching some combination of Maths, Physics and Computing for the past 8 years. He is a huge fan of python and uses it almost every day for tasks from data analysis to timetabling to creating maths/physics simulations.

Relevant Key Stages: KS3, KS4, KS5

Room: CLT 7.01 - 7th floor Claremont Tower - main Computing Science building


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